Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Worker). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was sent to prison. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
41 |
Assigned to difficult or backbreaking labour. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Switched to Citizen (Colonist). |
7 |
45 |
Encounter a Psionic institute. |
7 |
45 |
Tested for psionic powers |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |
8 |
46 |
Became a Psion (Wild Talent). |
8 |
48 |
Gift causes a former ally to turn on Ron Spencer and betray Ron Spencer. One Ally or Contact becomes an Enemy. |
9 |
48 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Join a social movement. |
9 |
52 |
Graduated. |
10 |
52 |
Switched to Merchant (Broker). |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
55 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |
11 |
56 |
Voluntarily left Broker |
11 |
56 |
Switched to Drifter (Wanderer). |
11 |
60 |
Promoted to Drifter (Wanderer) rank 1. |