Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Citizen (Worker). |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Keith Mcarthy's business expands, Keith Mcarthy's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Keith Mcarthy Keith Mcarthy's job. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Keith Mcarthy do not know what happened to Keith Mcarthy. There is a gap in Keith Mcarthy's memory. |
8 |
39 |
Failed to qualify for Colonist (Citizen). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Make an unexpected connection outside Keith Mcarthy's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Given advanced training in a specialist field |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |