Retired Captain Tennie Atkins  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 61 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 3 (-1)111933
Unsuspicious, Compliant, Rebellious
 
Skills
Admin 2
Athletics 0
Broker 3
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Recon 0
Steward 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Captain2 / 02
Citizen Corporate 12
Believer Missionary/Humanitarian Project Worker13
Merchant Merchant Marine 4th Officer23
Believer Holy Warrior Hopeful02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Obie Kabble Enemy 0 3 1 1 Zaris (M/21)
Novella Watton Enemy 0 0 2 1 Luriani (F/37)
Francis Simmons Ally 3 0 1 3 Luriani (M/26)
Francis Simmons gains in influence.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Advanced training in a specialist field
1 22 Commissioned in Army (Cavalry) with the new title Lieutenant.
1 22 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
2 22 Continued as Army (Cavalry).
2 23 Unit is slaughtered in a disastrous battle, for which Tennie Atkins blame Tennie Atkins's commander. Gain commander as Enemy.
3 23 Became a Citizen (Corporate).
3 24 Tennie Atkins learn something Tennie Atkins should not have – a corporate secret, a political scandal – which Tennie Atkins can profit from illegally.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 28 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 30 Good fortune
5 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 32 Continued as Believer (Missionary/Humanitarian).
6 36 Tennie Atkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 36 Continued as Believer (Missionary/Humanitarian).
7 39 Tennie Atkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Tennie Atkins's faith.
8 40 Voluntarily left Missionary/Humanitarian
8 40 Failed to qualify for Merchant Academy.
8 40 Submitted to the draft.
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Merchant (Merchant Marine).
9 47 Risk Tennie Atkins's fortune on a possibility lucrative deal and win.
9 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 48 Continued as Merchant (Merchant Marine).
10 51 Tennie Atkins's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 55 Tennie Atkins faith is shaken.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Continued as Believer (Holy Warrior).
12 56 Tennie Atkins have been following false teachings!
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired.
13 58 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 40,000 for medical bills.
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