Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Sammie Bluit come into conflict with a splinter group Sammie Bluit's own religion which maintains Sammie Bluit's version is the wrong one. Gain 3 Rivals. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Sammie Bluit's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Returned to Believer (Missionary/Humanitarian). |
4 |
32 |
Sammie Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Sammie Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Sammie Bluit is caught in the periphery of a scandal. |
6 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Sammie Bluit is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |