Retired Rookie Lennie Mills  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 9 (1)111569
Rogue, Self-Reliant
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Heavy Weapons (Vehicle) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Persuade 0
Pilot 0
Profession (Worker/Metalworking) 1
Profession (Worker/Religion) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie02
Drifter Barbarian 01
Drifter Wanderer 34
Scout Courier 01
Believer Holy Warrior Hopeful-13
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Chester James Contact 0 1 1 2 Pirian (M/33)
Chester James has negatively life-changing event.
Grady Beale Rival 1 1 0 5 Sydite (M/41)
Grady Beale loses some of their power base.
General Shelton Enemy 0 6 0 0 Libert (M/47)
Very bad falling out.
Nellie Jackson Contact 3 1 0 1 Pirian (M/23)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Established a network of contacts. Gain 1 contacts.
2 22 Continued as Agent (Law Enforcement).
2 23 Lennie Mills's work ends up coming home with Lennie Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for Ground Assault (Marine).
3 23 Became a Drifter (Barbarian).
3 26 Betrayed by a friend. One of Lennie Mills's Contacts or Allies betrays Lennie Mills, ending Lennie Mills's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Failed to qualify for Flight (Navy).
4 26 Switched to Drifter (Wanderer).
4 30 Gained a contact.
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Continued as Drifter (Wanderer).
5 34 Promoted to Drifter (Wanderer) rank 2.
6 34 Continued as Drifter (Wanderer).
6 38 Birth or Death involving a family member or close friend.
6 38 Promoted to Drifter (Wanderer) rank 3.
7 38 Continued as Drifter (Wanderer).
7 40 Lennie Mills run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 40 Became a Scout (Courier).
8 41 Psychologically damaged by Lennie Mills's time in the scouts.
9 41 Became a Believer (Holy Warrior) with the new title Hopeful.
9 45 Lennie Mills faith is shaken.
10 45 Voluntarily left Holy Warrior
10 45 Entered Merchant Academy with the Business curriculum.
10 49 A prank goes horribly wrong. Gain a Rival.
10 49 Dropped out of the merchant academy.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Believer (Holy Warrior).
11 51 Lennie Mills is caught in the periphery of a scandal.
11 51 Demoted to Believer (Holy Warrior) rank -1.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Continued as Believer (Holy Warrior).
12 55 Lennie Mills aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 55 Retired.
13 58 Gained a contact.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 61 Victim of a crime.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 65 Moved to a new world.
16 67 Aging Crisis. Owe 40,000 for medical bills.
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