Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Army (Infantry) with the new title Private. |
7 |
42 |
Assigned to an urbanised planet torn by war. |
7 |
42 |
Attempt at commissioned failed. |
7 |
42 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
42 |
Continued as Army (Infantry). |
8 |
43 |
Given a special assignment or duty in Andres Simmmons's unit. |
8 |
46 |
Attempt at commissioned failed. |
9 |
46 |
Continued as Army (Infantry). |
9 |
48 |
Andres Simmmons is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
48 |
Failed to qualify for Worker (Citizen). |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
50 |
Betrayed by a friend. One of Andres Simmmons's Contacts or Allies betrays Andres Simmmons, ending Andres Simmmons's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
Andres Simmmons come into conflict with a splinter group Andres Simmmons's own religion which maintains Andres Simmmons's version is the wrong one. Gain 1 Rivals. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Spend time with an alien race. Gain a contact. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Victim of a crime. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |