Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Sylvester Murray join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Sylvester Murray come into conflict with a splinter group Sylvester Murray's own religion which maintains Sylvester Murray's version is the wrong one. Gain 3 Rivals. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
Given advanced training in a specialist field |
7 |
37 |
Voluntarily left Free Trader |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Sylvester Murray's Contacts or Allies betrays Sylvester Murray, ending Sylvester Murray's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Sylvester Murray refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sylvester Murray's faith. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |