Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
21 |
Carson Gardiner reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Carson Gardiner sponge off Carson Gardiner's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
2 |
24 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
24 |
Continued as Noble (Administrator). |
3 |
27 |
Severely injured. Fully recovered. |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Carson Gardiner's Contacts or Allies betrays Carson Gardiner, ending Carson Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attacked by enemies that Carson Gardiner easily defeat. |
6 |
34 |
Gain Enemy if Carson Gardiner don't already have one. |