Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Steven Jephcots is rewarded for Steven Jephcots's diligence or cunning. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Partisan (Shaper Priest). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Vessel participates in a notable military engagement. |
5 |
35 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
37 |
Steven Jephcots is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Continued as Scout (Courier). |
8 |
43 |
Steven Jephcots have no idea what happened to Steven Jephcots – they found Steven Jephcots's ship drifting on the fringes of friendly space. |
9 |
43 |
Returned to Citizen (Colonist). |
9 |
45 |
Steven Jephcots is rewarded for Steven Jephcots's diligence or cunning. |
9 |
47 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Citizen (Colonist). |
10 |
50 |
A revolution, attack or other unusual event throws Steven Jephcots's life into chaos, forcing Steven Jephcots to leave the planet. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |