Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Clare Nisbet's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Entered University. |
3 |
30 |
Spent the college years partying. |
3 |
30 |
Graduated. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Voluntarily left Scavenger |
8 |
46 |
Became a Scholar (Scientist). |
8 |
50 |
Assigned to work on a secret project for a patron or organisation. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Scholar (Scientist) rank 1. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Failed to qualify for Field Researcher (Scholar). |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
57 |
Caught cheating in some fashion, advancing Clare Nisbet's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
57 |
An expedition or voyage goes wrong, leaving Clare Nisbet stranded in the wilderness. |
10 |
57 |
Gain an Enemy |
10 |
58 |
Promoted to Scholar (Scientist) rank 2. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |