Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Clora Conray learn something Clora Conray should not have – a corporate secret, a political scandal – which Clora Conray can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Clora Conray is rewarded for Clora Conray's diligence or cunning. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Clora Conray befriend a superior in the corporation or the colony. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Clora Conray's Contacts or Allies betrays Clora Conray, ending Clora Conray's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A series of bad deals and decisions force Clora Conray into bankruptcy. Clora Conray salvages what Clora Conray can. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Clora Conray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Clora Conray's Contacts or Allies betrays Clora Conray, ending Clora Conray's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Clora Conray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Contact with Government. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |