Retired 1st Officer Monroe King  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 97 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 7 (0)111437
Harsh
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Broker 2
Deception 1
Diplomat 2
Drive (Mole) 1
Electronics (Comms) 2
Electronics (Computers) 3
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gambler 2
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Biologicals) 1
Profession (Colonist/Farming) 1
Profession (Worker/Hydroponics) 1
Profession (Sports/Racquet Sports) 1
Science (Social Sciences/Philosophy) 1
Steward 2
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Worker Technician37
Merchant Merchant Marine 1st Officer59
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Emil Patterson Contact 1 1 2 4 Swanfeh (M/25)
Elaine Fox Contact 1 1 1 1 Humaniti (F/22)
Irl Butler Enemy 0 1 4 1 Humaniti (M/83)
Irl Butler is particularly unusual, such as an artificial intelligence or very alien being.
Dewey Mitchelle Rival 0 4 2 4 Humaniti (F/85)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Good fortune
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 24 Spent time maintaining and using heavy vehicles.
3 26 Continued as Citizen (Worker).
3 29 Monroe King is rewarded for Monroe King's diligence or cunning.
4 30 Continued as Citizen (Worker).
4 33 Monroe King befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 37 Monroe King's business expands, Monroe King's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Worker).
6 40 Monroe King learn something Monroe King should not have – a corporate secret, a political scandal – which Monroe King can profit from illegally.
6 42 Promoted to Citizen (Worker) rank 3.
7 42 Continued as Citizen (Worker).
7 45 Monroe King learn something Monroe King should not have – a corporate secret, a political scandal – which Monroe King can profit from illegally.
7 45 Gain a criminal contact.
7 46 Forced to muster out.
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 48 Risk Monroe King's fortune on a possibility lucrative deal and win.
8 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 50 Continued as Merchant (Merchant Marine).
10 54 Continued as Merchant (Merchant Marine).
10 58 Make an unexpected connection outside Monroe King's normal circles. Gain a Contact.
11 58 Continued as Merchant (Merchant Marine).
11 62 Risk Monroe King's fortune on a possibility lucrative deal and win.
11 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Merchant (Merchant Marine).
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Merchant (Merchant Marine).
13 70 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
13 70 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Continued as Merchant (Merchant Marine).
14 74 Moved to a new world.
14 74 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
15 74 Aging Crisis. Owe 40,000 for medical bills.
15 74 Continued as Merchant (Merchant Marine).
15 76 Given advanced training in a specialist field
15 78 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
16 78 Aging Crisis. Owe 20,000 for medical bills.
16 78 Continued as Merchant (Merchant Marine).
16 80 A sudden war destroys Monroe King's trade routes and contacts, forcing Monroe King to flee that region of space.
16 80 Gain rebels as Enemy
17 80 Aging Crisis. Owe 60,000 for medical bills.
17 80 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
17 81 A notable academic consults with Monroe King about a publication or documentary he is working on. Gain a Contact in academia.
18 84 Aging Crisis. Owe 40,000 for medical bills.
18 84 Continued as Believer (Missionary/Humanitarian).
18 87 Monroe King retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
18 88 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
19 88 Aging Crisis. Owe 60,000 for medical bills.
19 88 Continued as Believer (Missionary/Humanitarian).
19 92 Opponents of Monroe King's belief system ambush Monroe King.
19 92 Nearly killed. Owe 40,000 for medical bills.
20 92 Aging Crisis. Owe 10,000 for medical bills.
20 92 Retired.
20 94 Good fortune.
21 96 Aging Crisis. Owe 40,000 for medical bills.
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