Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Roger Martin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
22 |
Failed to qualify for Infantry (Army). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Roger Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Rewarded for a successful mission. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Roger Martin went above and beyond the call of duty. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Advanced training in a specialist field. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Given specialist training in vehicles. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
46 |
Voluntarily left Law Enforcement |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
48 |
A sudden war destroys Roger Martin's trade routes and contacts, forcing Roger Martin to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
51 |
Suffer from a life-threatening illness. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Roger Martin's belief system ambush Roger Martin. |
11 |
54 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |