Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
33 |
Refused to use Fitzhugh Withers's psionic powers in an unethical fashion. |
4 |
33 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
33 |
Continued as Psion (Wild Talent). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
37 |
Continued as Psion (Wild Talent). |
6 |
40 |
An anti-psi cult or gang attempts to expose or attack Fitzhugh Withers. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Find an Alien Artifact. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
49 |
Expose or are involved in a scandal of some sort. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Scout (Explorer). |
10 |
52 |
Fitzhugh Withers's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
53 |
Continued as Scout (Explorer). |
11 |
57 |
Fitzhugh Withers have no idea what happened to Fitzhugh Withers – they found Fitzhugh Withers's ship drifting on the fringes of friendly space. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |