Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Gained a contact. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
39 |
Continued as Drifter (Scavenger). |
5 |
42 |
Betrayed by a friend. One of Gordon Quaman's Contacts or Allies betrays Gordon Quaman, ending Gordon Quaman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Failed to qualify for Thief (Rogue). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
52 |
Became a Rogue (Thief). |
9 |
55 |
Backstab a fellow rogue for personal gain. |
9 |
56 |
Promoted to Rogue (Thief) rank 1. |