Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Lila Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lila Carrington fail to help. Gain an Enemy. |
1 |
20 |
Lila Carrington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Lila Carrington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lila Carrington fail to help. Gain an Enemy. |
5 |
38 |
Lila Carrington's ship is damaged, and Lila Carrington have to hitch-hike Lila Carrington's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Lila Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Lila Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Voluntarily left Mainstream Believer |
10 |
54 |
Failed to qualify for Performer (Entertainer). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Retired. |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Victim of a crime. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |