Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hettie Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hettie Hunter fail to help. Gain an Enemy. |
1 |
20 |
Hettie Hunter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hettie Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Hettie Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Hettie Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Hettie Hunter secretly provide religious rites for a dying leader or noble, although they do not share Hettie Hunter's faith. Gain an Ally in the family and a Rival who disagrees with Hettie Hunter's choice. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Voluntarily left Holy Warrior |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Hettie Hunter easily defeat. |
8 |
45 |
Gain Enemy if Hettie Hunter don't already have one. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |