Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Nearly killed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Ferne Uleaven join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Ferne Uleaven is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Ferne Uleaven secretly provide religious rites for a dying leader or noble, although they do not share Ferne Uleaven's faith. Gain an Ally in the family and a Rival who disagrees with Ferne Uleaven's choice. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Ferne Uleaven secretly provide religious rites for a dying leader or noble, although they do not share Ferne Uleaven's faith. Gain an Ally in the family and a Rival who disagrees with Ferne Uleaven's choice. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Ferne Uleaven come into conflict with a splinter group Ferne Uleaven's own religion which maintains Ferne Uleaven's version is the wrong one. Gain 1 Rivals. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
47 |
Spend several years jumping from world to world in Ferne Uleaven's scout ship. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |