Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Refused to criticise a questionable political leader on Richmond Peck's homeworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Richmond Peck do not know what happened to Richmond Peck. There is a gap in Richmond Peck's memory. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
Involved in a gambling ring. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
36 |
Richmond Peck spend months in the dangerous criminal underworld. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
41 |
Involved in the planning of an impressive heist. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
47 |
Good fortune |
8 |
47 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
47 |
Voluntarily left Enforcer |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
48 |
Established a network of contacts. Gain 3 contacts. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
55 |
Crime pays off. Gain victim as Enemy. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 3. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
66 |
Advanced training in a specialist field. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Agent (Corporate Agent). |
14 |
71 |
Go undercover to investigate an enemy. |
14 |
71 |
Crime pays off. Gain victim as Enemy. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |