Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Hunter Watton do not know what happened to Hunter Watton. There is a gap in Hunter Watton's memory. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
21 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Hunter Watton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Pirate (Rogue). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Became a Scholar (Scientist). |
5 |
29 |
A disaster or war strikes. |
5 |
29 |
The planetary government interferes with Hunter Watton's research for political or religious reasons. Hunter Watton continue working openly and gain an Enemy. |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
33 |
Gained a contact. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
39 |
Agreed to perform research that goes against Hunter Watton's conscience. Gain 2 Enemies. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
41 |
Make a breakthrough in Hunter Watton's field. |
8 |
44 |
Promoted to Scholar (Scientist) rank 1. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
48 |
Gained a contact. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Embroiled in legal trouble. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |