Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Smuggle illegal items onto a planet. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Johnson Dunn's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |