Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Sim Lyness's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Lyness fail to help. Gain an Enemy. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Sim Lyness's scout ship. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Psychologically damaged by Sim Lyness's time in the scouts. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
37 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Scout (Explorer) with previous rank. |
7 |
38 |
Sim Lyness inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Switched to Merchant (Broker). |
8 |
42 |
Imperial trade restrictions force Sim Lyness out of business. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Moved to a new world. |