Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Boyd Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Boyd Watkins's trade routes and contacts, forcing Boyd Watkins to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
One of Boyd Watkins's pieces of art is stolen, and the investigation brings Boyd Watkins into the criminal underworld. |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Boyd Watkins far from home. |
5 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
31 |
Advanced training in a specialist field |
6 |
32 |
Continued as Marine (Marine Support). |
6 |
35 |
Trapped behind enemy lines. |
7 |
36 |
Continued as Marine (Marine Support). |
7 |
38 |
Assigned to the security staff of a space station. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
48 |
Attacked by enemies that Boyd Watkins easily defeat. |
9 |
48 |
Gain Enemy if Boyd Watkins don't already have one. |