Retired 1st Officer Brandy Hicks  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 74 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 5 (-1)111B95
Tireless, Silly
 
Skills
Admin 0
Advocate 1
Animals 0
Broker 1
Carouse 1
Deception 1
Diplomat 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Spacer/Belter) 1
Profession (Worker/Civil Engineering) 1
Profession (Colonist/Farming) 1
Recon 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Leader33
Army Army Support Private01
Drifter Scavenger 01
Citizen Worker Technician24
Drifter Barbarian 01
Merchant Merchant Marine 1st Officer55
 
Name Type Affinity Enmity Power Influence Species
Bethel Nagle Enemy 0 3 0 1 Irhadre (F/66)
Zola Robinson Contact 0 1 2 5 Zhodani, Imperium (F/58)
Merle Woods Rival 0 3 2 1 Humaniti (M/24)
Relationship soured.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Brandy Hicks faith enjoys an explosion of popularity largely thanks to Brandy Hicks's efforts.
1 19 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Opponents of Brandy Hicks's belief system ambush Brandy Hicks.
2 25 Severely injured. Fully recovered. Owe 5,000 for medical bills.
3 25 Became a Army (Army Support) with the new title Private.
3 26 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 26 Gain rebels as Enemy
4 26 Failed to qualify for Pirate (Rogue).
4 26 Became a Drifter (Scavenger).
4 29 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 29 Became a Citizen (Worker).
5 32 Gained a contact.
5 33 Promoted to Citizen (Worker) rank 1.
6 33 Continued as Citizen (Worker).
6 37 Brandy Hicks learn something Brandy Hicks should not have – a corporate secret, a political scandal – which Brandy Hicks can profit from illegally.
7 37 Continued as Citizen (Worker).
7 40 Brandy Hicks learn something Brandy Hicks should not have – a corporate secret, a political scandal – which Brandy Hicks can profit from illegally.
7 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 41 Continued as Citizen (Worker).
8 45 Hard times caused by a lack of interstellar trade costs Brandy Hicks Brandy Hicks's job.
9 45 Failed to qualify for Merchant Marine (Merchant).
9 45 Switched to Drifter (Barbarian).
9 47 Betrayed by a friend. One of Brandy Hicks's Contacts or Allies betrays Brandy Hicks, ending Brandy Hicks's career. That Contact or Ally becomes a Rival or Enemy.
10 47 Became a Merchant (Merchant Marine) with the new title Crewman.
10 50 Risk Brandy Hicks's fortune on a possibility lucrative deal and win.
10 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Merchant (Merchant Marine).
11 54 A good deal ensures Brandy Hicks is living the high life for a few years.
11 55 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Merchant (Merchant Marine).
12 59 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 59 Aging Crisis. Owe 30,000 for medical bills.
13 59 Continued as Merchant (Merchant Marine).
13 60 Embroiled in legal trouble.
13 63 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Continued as Merchant (Merchant Marine).
14 67 Make an unexpected connection outside Brandy Hicks's normal circles. Gain a Contact.
14 67 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Voluntarily left Merchant Marine
15 67 Returned to Believer (Missionary/Humanitarian).
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
16 71 Aging Crisis. Owe 60,000 for medical bills.
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