Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Idell Douglas do not know what happened to Idell Douglas. There is a gap in Idell Douglas's memory. |
3 |
20 |
Failed to qualify for Corporate (Citizen). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Imperial trade restrictions force Idell Douglas out of business. |
4 |
24 |
Failed to qualify for Worker (Citizen). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
25 |
Attacked by enemies and injured. |
4 |
25 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
25 |
Gain Enemy if Idell Douglas don't already have one. |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Voluntarily left Barbarian |
5 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
30 |
Idell Douglas refused an offer of inducements to betray Idell Douglas's faith. Gain 3 enemies. |
6 |
32 |
Continued as Believer (Mainstream Believer). |
6 |
35 |
Idell Douglas retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Opponents of Idell Douglas's belief system ambush Idell Douglas. |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Idell Douglas's Contacts or Allies betrays Idell Douglas, ending Idell Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Returned to Believer (Mainstream Believer). |
9 |
44 |
Idell Douglas is sent to a new community or parish to preach The Word among the poor. |
10 |
47 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Idell Douglas is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Find Ancient Technology. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Encounter a Psionic institute. |
16 |
73 |
Tested for psionic powers |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |