Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Neil Murray spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Neil Murray's ship is damaged, and Neil Murray have to hitch-hike Neil Murray's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Psychologically damaged by Neil Murray's time in the scouts. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Neil Murray into bankruptcy. Neil Murray salvages what Neil Murray can. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Neil Murray is caught in the periphery of a scandal. |
7 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |