Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Larry Shackley's Contacts or Allies betrays Larry Shackley, ending Larry Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Scarred. Fully recovered. |
3 |
20 |
Failed to qualify for Colonist (Citizen). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
21 |
Advanced training in a specialist field. |
3 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
24 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Contact with Government. |
4 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
28 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Larry Shackley's work ends up coming home with Larry Shackley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies that Larry Shackley easily defeat. |
6 |
34 |
Gain Enemy if Larry Shackley don't already have one. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |