Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Aurore Fullmore's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Aurore Fullmore is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Aurore Fullmore do not know what happened to Aurore Fullmore. There is a gap in Aurore Fullmore's memory. |
4 |
25 |
Switched to Scout (Surveyor) with previous rank. |
4 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Make an unexpected connection outside Aurore Fullmore's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Aurore Fullmore's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Make an unexpected connection outside Aurore Fullmore's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |