Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Samuel Graham's ship is damaged, and Samuel Graham have to hitch-hike Samuel Graham's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
21 |
Became a Entertainer (Artist). |
3 |
24 |
Expose or are involved in a scandal of some sort. |
4 |
24 |
Failed to qualify for Line/Crew (Navy). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
25 |
Samuel Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Failed to qualify for Field Researcher (Scholar). |
5 |
25 |
Switched to Drifter (Wanderer). |
5 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
29 |
Switched to Entertainer (Performer). |
6 |
30 |
Refused to criticise a questionable political leader on Samuel Graham's homeworld. |
7 |
33 |
Continued as Entertainer (Performer). |
7 |
37 |
Find an Alien Artifact. |
7 |
37 |
Promoted to Entertainer (Performer) rank 1. |
8 |
37 |
Continued as Entertainer (Performer). |
8 |
38 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
8 |
41 |
Promoted to Entertainer (Performer) rank 2. |
9 |
41 |
Continued as Entertainer (Performer). |
9 |
45 |
Join homeworld’s celebrity circles |
9 |
45 |
Gain a contact |
9 |
45 |
Forced to muster out. |