Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Same Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Same Coleman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Same Coleman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Scholar (Physician). |
5 |
29 |
Entangled in a bureaucratic or legal morass that distracts Same Coleman from Same Coleman's work. |
6 |
32 |
Continued as Scholar (Physician). |
6 |
34 |
Accused of a crime |
6 |
36 |
Promoted to Scholar (Physician) rank 1. |
7 |
36 |
Became a Prisoner (Thug). |
7 |
37 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
40 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
41 |
Disgraced. Word of Same Coleman's criminal past reaches Same Coleman's homeworld. |
9 |
44 |
Continued as Prisoner (Fixer). |
9 |
46 |
Saved a guard or prison officer. Gain an Ally. |