Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
West Cameron join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
41 |
Advanced training in a specialist field |
7 |
43 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
7 |
43 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
8 |
43 |
Continued as Marine (Marine Support). |
8 |
47 |
A mission goes disastrously wrong due to West Cameron's commander’s error or incompetence, but West Cameron survive. |
8 |
47 |
Cover for the commander and gain an Ally. |
8 |
47 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Marine (Ground Assault) with previous rank. |
9 |
49 |
Advanced training in a specialist field |
9 |
51 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
10 |
51 |
Voluntarily left Ground Assault |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Entered Merchant Academy with the Business curriculum. |
11 |
54 |
A prank goes horribly wrong. Gain a Rival. |
11 |
56 |
Dropped out of the merchant academy. |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
59 |
Moved to a new world. |
12 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Voluntarily left Barbarian |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
West Cameron is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
West Cameron secretly provide religious rites for a dying leader or noble, although they do not share West Cameron's faith. Gain an Ally in the family and a Rival who disagrees with West Cameron's choice. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Voluntarily left Missionary/Humanitarian |
15 |
68 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |