Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
25 |
Became a Scholar (Physician). |
3 |
28 |
A disaster leaves several injured, and others blame Oathfu, forcing Oathfu to leave Oathfu's career. Gain a Rival. |
3 |
28 |
Severely injured. Owe 5,000 for medical bills. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Amnesia. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Gained a contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Good fortune |
9 |
50 |
Forced to muster out. |