Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Hezekiah Chapman far from home. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Amnesia. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Voluntarily left Scavenger |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find Ancient Technology. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Gained a contact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Voluntarily left Scavenger |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A good deal ensures Hezekiah Chapman is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
A sudden war destroys Hezekiah Chapman's trade routes and contacts, forcing Hezekiah Chapman to flee that region of space. |
11 |
61 |
Gain rebels as Enemy |