Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Maxine Lynch easily defeat. |
4 |
32 |
Gain Enemy if Maxine Lynch don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Maxine Lynch do not know what happened to Maxine Lynch. There is a gap in Maxine Lynch's memory. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
Make an unexpected connection outside Maxine Lynch's normal circles. Gain a Contact. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |