Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to a peacekeeping role. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Given a special assignment or duty in Williams Coleman's unit. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
A crime lord considers Williams Coleman his protégé. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
42 |
Involved in a gambling ring. |
7 |
42 |
Voluntarily left Pirate |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Williams Coleman's Contacts or Allies betrays Williams Coleman, ending Williams Coleman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Williams Coleman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |