Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Army Support). |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Herschel Lee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herschel Lee fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Herschel Lee's time in the scouts. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Herschel Lee don't already have one. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find an Alien Artifact. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Herschel Lee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Failed to qualify for Merchant Academy. |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
52 |
Attacked by enemies that Herschel Lee easily defeat. |
10 |
52 |
Gain Enemy if Herschel Lee don't already have one. |