Earnest Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 47 M 4 (-1) 7 (0) 5 (-1) 2 (-2) 8 (0) 2 (-2)475282
Silky voice
 
Skills
Advocate 1
Athletics 0
Broker 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 1
Gunner 0
Mechanic 1
Navigation 1
Pilot 0
Science (Space Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class25
Merchant Broker 02
 
Name Type Affinity Enmity Power Influence Species
Milton Commins Enemy 0 6 1 0 Zaris (M/20)
Horace Kabble Contact 2 0 1 2 Trexen (M/49)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Birth or Death involving a family member or close friend.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Abuse Earnest Buckman's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Earnest Buckman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Earnest Buckman join a gambling circle on board.
5 34 Continued as Navy (Engineer/Gunner).
5 37 During a battle, defeat or victory depends on Earnest Buckman's actions. Earnest Buckman actions lead to an honorabe discharge.
6 37 Became a Merchant (Broker).
6 40 Gained a contact.
7 41 Continued as Merchant (Broker).
7 42 Make an unexpected connection outside Earnest Buckman's normal circles. Gain a Contact.
7 45 Forced to muster out.
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