Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Abuse Earnest Buckman's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Earnest Buckman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Earnest Buckman join a gambling circle on board. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
During a battle, defeat or victory depends on Earnest Buckman's actions. Earnest Buckman actions lead to an honorabe discharge. |
6 |
37 |
Became a Merchant (Broker). |
6 |
40 |
Gained a contact. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Earnest Buckman's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |