Flo Carter  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ayansh'i 59 F 1 (-2) 7 (0) 6 (0) 4 (-1) 4 (-1) 6 (0)None176446
Bow-legged, Delightful, Rejected
 
Skills
Advocate 1
Broker 2
Carouse 0
Drive (Mole) 2
Drive (Walker) 1
Electronics (Comms) 1
Engineer 0
Flyer (Airship) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 0
Melee (Striking) 1
Persuade 1
Profession (Spacer/Belter) 1
Science (Physical Sciences) 0
Steward 2
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician27
Merchant Free Trader 23
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Flo Carter's business expands, Flo Carter's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Worker).
2 25 Flo Carter's business expands, Flo Carter's corporation grows, or the colony thrives.
3 26 Continued as Citizen (Worker).
3 27 Political upheaval strikes Flo Carter's homeworld, and Flo Carter is caught up in the revolution.
4 30 Continued as Citizen (Worker).
4 34 Advanced training in a specialist field.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 35 Spent time maintaining and using heavy vehicles.
6 38 Continued as Citizen (Worker).
6 41 Flo Carter learn something Flo Carter should not have – a corporate secret, a political scandal – which Flo Carter can profit from illegally.
6 42 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 42 Continued as Citizen (Worker).
7 44 Moved to a new world.
7 46 Forced to muster out.
8 46 Became a Merchant (Free Trader).
8 50 Promoted to Merchant (Free Trader) rank 1.
9 50 Continued as Merchant (Free Trader).
9 54 Promoted to Merchant (Free Trader) rank 2.
10 54 Continued as Merchant (Free Trader).
10 58 Encounter a Psionic institute.
10 58 Tested for psionic powers
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