Retired Team Leader Leo Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 69 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 7 (0)111497
Intuitive, Distracted, Fastidious
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 1
Diplomat 3
Drive (Track) 2
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Persuade 3
Profession (Colonist/Farming) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 14
Scholar Scientist 11
Citizen Colonist Settler23
Scout Surveyor Scout12
Citizen Corporate 11
Believer Missionary/Humanitarian Team Leader22
 
Name Type Affinity Enmity Power Influence Species
Sybil Buchannan Contact 3 1 0 1 Suerrat (F/36)
June Hunter Enemy 0 5 0 3 Darmine (M/20)
June Hunter has negatively life-changing event.
June Hunter is found or reported dead.
Relationship soured.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Leo Rule's business expands, Leo Rule's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Gained a contact.
3 26 Continued as Citizen (Worker).
3 27 Leo Rule learn something Leo Rule should not have – a corporate secret, a political scandal – which Leo Rule can profit from illegally.
3 27 Gain a criminal contact.
4 30 Continued as Citizen (Worker).
4 32 Leo Rule learn something Leo Rule should not have – a corporate secret, a political scandal – which Leo Rule can profit from illegally.
4 34 Forced to muster out.
5 34 Became a Scholar (Scientist).
5 35 Work leads to a considerable breakthrough.
5 38 Promoted to Scholar (Scientist) rank 1.
6 38 Voluntarily left Scientist
6 38 Switched to Citizen (Colonist).
6 39 Leo Rule learn something Leo Rule should not have – a corporate secret, a political scandal – which Leo Rule can profit from illegally.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 43 Political upheaval strikes Leo Rule's homeworld, and Leo Rule is caught up in the revolution.
7 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 46 Continued as Citizen (Colonist).
8 50 Lightly injured, no permanent damage. Fully recovered.
9 50 Became a Scout (Surveyor).
9 52 Leo Rule's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leo Rule fail to help. Gain an Enemy.
9 52 Psychologically damaged by Leo Rule's time in the scouts.
9 54 Forced to continue current assignment.
9 54 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 54 Continued as Scout (Surveyor).
10 57 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 57 Switched to Citizen (Corporate).
11 61 Leo Rule's business expands, Leo Rule's corporation grows, or the colony thrives.
11 61 Promoted to Citizen (Corporate) rank 1.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Retired at age 61.
12 61 Voluntarily left Corporate
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Leo Rule is sent to a new community or parish to preach The Word among the poor.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 69 Leo Rule is sent to a new community or parish to preach The Word among the poor.
13 69 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 69 Aging Crisis. Owe 20,000 for medical bills.
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