Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Nick Skidd's Contacts or Allies betrays Nick Skidd, ending Nick Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Nick Skidd's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Navy (Line/Crew). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Nick Skidd do not know what happened to Nick Skidd. There is a gap in Nick Skidd's memory. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
44 |
Cheated in some fashion, advancing Nick Skidd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
44 |
Gain an Enemy |