Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Delma Marshall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Delma Marshall come into conflict with a splinter group Delma Marshall's own religion which maintains Delma Marshall's version is the wrong one. Gain 3 Rivals. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Returned to Believer (Holy Warrior). |
6 |
35 |
Delma Marshall secretly provide religious rites for a dying leader or noble, although they do not share Delma Marshall's faith. Gain an Ally in the family and a Rival who disagrees with Delma Marshall's choice. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Delma Marshall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that Delma Marshall easily defeat. |
8 |
43 |
Gain Enemy if Delma Marshall don't already have one. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Delma Marshall's Contacts or Allies betrays Delma Marshall, ending Delma Marshall's career. That Contact or Ally becomes a Rival or Enemy. |