Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Heber Newman learn something Heber Newman should not have – a corporate secret, a political scandal – which Heber Newman can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Heber Newman is rewarded for Heber Newman's diligence or cunning. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Severely injured. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Drafted into Law Enforcement |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
41 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Heber Newman's ship or starport is destroyed by criminals. Gain them as an Enemy. |