Retired Junior Project Worker Irzan Saakkhumi  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 1 (-2)1118B1
Chiseled jawline, Knowledgeable, Professional
 
Skills
Animals 0
Art (Presentation) 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Profession (Sports) 0
Recon 1
Science (Social Sciences) 0
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Scholar Field Researcher 01
Drifter Scavenger 02
Drifter Barbarian 01
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Gudkaansir Giishekash Admipda Contact 1 1 0 1 Vilani, Imperium (F/75)
Irku Khamshir Ally 2 0 0 1 Vilani, Imperium (F/38)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Hard times caused by a lack of interstellar trade costs Irzan Saakkhumi's job.
2 22 Became a Scholar (Field Researcher).
2 26 An expedition or voyage goes wrong, leaving Irzan Saakkhumi stranded in the wilderness.
3 26 Became a Drifter (Scavenger).
3 29 Irzan Saakkhumi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Failed to qualify for Worker (Citizen).
4 29 Switched to Drifter (Barbarian).
4 31 Betrayed by a friend. One of Irzan Saakkhumi's Contacts or Allies betrays Irzan Saakkhumi, ending Irzan Saakkhumi's career. That Contact or Ally becomes a Rival or Enemy.
5 31 Failed to qualify for Broker (Merchant).
5 31 Switched to Drifter (Wanderer).
5 35 Irzan Saakkhumi do not know what happened to Irzan Saakkhumi. There is a gap in Irzan Saakkhumi's memory.
6 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Opponents of Irzan Saakkhumi's belief system ambush Irzan Saakkhumi.
6 37 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 37 Failed to qualify for Merchant Academy.
7 37 Returned to Drifter (Wanderer).
7 38 Suffer from a life-threatening illness.
8 38 Failed to qualify for Merchant Academy.
8 38 Returned to Drifter (Scavenger).
8 42 Offered job by a patron. Now owe him a favor.
9 42 Aging Crisis. Owe 10,000 for medical bills.
9 42 Retired at age 42.
9 42 Retired.
9 44 Betrayal. Convert an Ally into a Rival or Enemy.
10 46 Aging Crisis. Owe 40,000 for medical bills.
10 50 Betrayal. Convert an Ally into a Rival or Enemy.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 67 Good fortune.
16 70 Aging Crisis. Owe 20,000 for medical bills.
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