Retired Scout Mart White  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ayansh'i 83 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 1 (-2)7 (0)111481
Brittle nails
 
Skills
Animals (Training) 1
Art (Performing) 0
Athletics (Endurance) 1
Athletics (Strength) 1
Clairvoyance 0
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Medic 0
Melee (Striking) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 0
Science (Physical Sciences/Chemistry) 1
Stealth 1
Streetwise 0
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Psion Wild Talent 03
Scout Courier Scout24
Drifter Barbarian 14
Believer Mainstream Believer Lay Person01
Drifter Scavenger 01
Believer Holy Warrior Fighter12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Judd Skidd Contact 3 1 4 0 Ayansh'i (M/17)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Wanderer).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
2 22 Became a Psion (Wild Talent).
2 23 Gained a contact.
3 26 Continued as Psion (Wild Talent).
3 26 Learned Telepathy
3 30 Gain a contact outside of normal circles.
4 30 Continued as Psion (Wild Talent).
4 34 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
5 34 Became a Scout (Courier).
5 35 Spend several years jumping from world to world in Mart White's scout ship.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Explorer (Scout).
6 38 Continued as Scout (Courier).
6 39 Mart White discover a world, item or information of worth to the Imperium.
6 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 42 Continued as Scout (Courier).
7 44 Mart White survey an alien world.
7 46 Forced to continue current assignment.
7 46 Promoted to Scout (Courier) rank 2.
8 46 Continued as Scout (Courier).
8 47 Find an Alien Artifact.
8 50 Forced to muster out.
9 50 Failed to qualify for Journalist (Entertainer).
9 50 Switched to Drifter (Barbarian).
9 51 Mart White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 53 Mart White accepted an offer of inducements to betray Mart White's faith. Gain 570,000 in cash.
11 55 Switched to Drifter (Scavenger).
11 56 Lost eye or limb. Owe 5,000 for medical bills.
12 56 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 58 Mart White retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Continued as Believer (Holy Warrior).
13 61 Opponents of Mart White's belief system ambush Mart White.
13 61 Injured. Fully recovered. Owe 5,000 for medical bills.
14 61 Returned to Drifter (Barbarian).
14 62 Find valuable salvage.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 65 Retired at age 65.
15 65 Continued as Drifter (Barbarian).
15 68 Amnesia.
15 69 Promoted to Drifter (Barbarian) rank 1.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 69 Continued as Drifter (Barbarian).
16 73 Mart White do not know what happened to Mart White. There is a gap in Mart White's memory.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 73 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
17 77 Opponents of Mart White's belief system ambush Mart White.
17 77 Injured. Fully recovered. Owe 5,000 for medical bills.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 77 Retired.
18 80 Find an Alien Artifact.
19 81 Aging Crisis. Owe 60,000 for medical bills.
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