Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes disastrously wrong due to Rhea Henry's commander’s error or incompetence, but Rhea Henry survive. |
1 |
19 |
Cover for the commander and gain an Ally. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
A mission goes disastrously wrong due to Rhea Henry's commander’s error or incompetence, but Rhea Henry survive. |
2 |
24 |
Cover for the commander and gain an Ally. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
A mission goes wrong; Rhea Henry and several others are captured and mistreated by the enemy. Gain Rhea Henry's jailer as an Enemy. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Moved to a new world. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Voluntarily left Performer |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Rhea Henry's Contacts or Allies betrays Rhea Henry, ending Rhea Henry's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Rhea Henry have been following false teachings! |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |