Retired Craftsman Nelle Lite  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 82 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 3 (-1)111843
Rewarded, Unusual, Particular
 
Skills
Advocate 1
Athletics 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Explosives 1
Gambler 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Spacer/Belter) 1
Profession (Spacer/Crewmember) 1
Profession (Freeloader/Scrounging) 1
Profession (Freeloader/Security) 1
Science (Life Sciences) 0
Seafarer 0
Stealth 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman58
Drifter Wanderer 01
Drifter Barbarian 12
Believer Mainstream Believer Lay Person-11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Wilford Miller Ally 6 0 0 1 Ziadd (M/95)
Wilford Miller is particularly unusual, such as an artificial intelligence or very alien being.
Claire Fabble Contact 2 1 2 2 Murrissi (M/15)
Henry Mar Contact 2 0 2 4 Sydite (M/19)
Henry Mar is in prison or otherwise trapped somewhere.
Susie Bluit Ally 4 0 4 6 Ziadd (F/33)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Gained a contact.
2 22 Continued as Citizen (Worker).
2 23 Nelle Lite gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 Political upheaval strikes Nelle Lite's homeworld, and Nelle Lite is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Voluntarily left Worker
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Became a Drifter (Wanderer).
4 32 Nelle Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Corporate (Citizen).
5 32 Switched to Drifter (Barbarian).
5 34 Attacked by enemies that Nelle Lite easily defeat.
5 34 Gain Enemy if Nelle Lite don't already have one.
5 36 Promoted to Drifter (Barbarian) rank 1.
6 36 Continued as Drifter (Barbarian).
6 37 Offered job by a patron. Now owe him a favor.
7 40 Returned to Citizen (Worker).
7 41 Nelle Lite's business expands, Nelle Lite's corporation grows, or the colony thrives.
8 44 Continued as Citizen (Worker).
8 46 Nelle Lite learn something Nelle Lite should not have – a corporate secret, a political scandal – which Nelle Lite can profit from illegally.
8 48 Promoted to Citizen (Worker) rank 3.
9 48 Continued as Citizen (Worker).
9 49 A new romantic starts. Gain an Ally.
9 52 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
10 52 Continued as Citizen (Worker).
10 53 Political upheaval strikes Nelle Lite's homeworld, and Nelle Lite is caught up in the revolution.
10 56 Promoted to Citizen (Worker) rank 5.
11 56 Continued as Citizen (Worker).
11 59 Nelle Lite learn something Nelle Lite should not have – a corporate secret, a political scandal – which Nelle Lite can profit from illegally.
11 59 Gain a criminal contact.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 62 Nelle Lite is caught in the periphery of a scandal.
12 62 Demoted to Believer (Mainstream Believer) rank -1.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Voluntarily left Mainstream Believer
13 64 Retired.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 72 Gained a contact.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 75 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 30,000 for medical bills.
16 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 80 Aging Crisis. Owe 60,000 for medical bills.
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