George McDonaugh  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 35 M 6 (0) 10 (1) 7 (0) 7 (0) 3 (-1) 8 (0)6A7738
Lonely, Forthright, Jealous
 
Skills
Astrogation 2
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Worker) 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Agent Intelligence 01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of George McDonaugh's Contacts or Allies betrays George McDonaugh, ending George McDonaugh's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Agent (Intelligence).
2 23 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Returned to Drifter (Scavenger).
3 27 Attacked by enemies and injured.
3 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 27 Gain Enemy if George McDonaugh don't already have one.
4 27 Continued as Drifter (Scavenger).
4 31 Attacked by enemies that George McDonaugh easily defeat.
4 31 Gain Enemy if George McDonaugh don't already have one.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 33 Attacked by enemies that George McDonaugh easily defeat.
5 33 Gain Enemy if George McDonaugh don't already have one.
5 35 Promoted to Drifter (Scavenger) rank 2.
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