Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of George McDonaugh's Contacts or Allies betrays George McDonaugh, ending George McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if George McDonaugh don't already have one. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that George McDonaugh easily defeat. |
4 |
31 |
Gain Enemy if George McDonaugh don't already have one. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attacked by enemies that George McDonaugh easily defeat. |
5 |
33 |
Gain Enemy if George McDonaugh don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 2. |