Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
20 |
Aron Tow secretly provide religious rites for a dying leader or noble, although they do not share Aron Tow's faith. Gain an Ally in the family and a Rival who disagrees with Aron Tow's choice. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force Aron Tow into bankruptcy. Aron Tow salvages what Aron Tow can. |
4 |
28 |
Failed to qualify for Line/Crew (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Aron Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Encounter a Psionic institute. |
6 |
36 |
Tested for psionic powers |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Became a Psion (Wild Talent). |
7 |
41 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Psion (Wild Talent). |
8 |
44 |
Psionic abilities make Aron Tow uncomfortable to be around. One contact or ally becomes a rival. |
8 |
47 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |