Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Opponents of Johnnie Johnson's belief system ambush Johnnie Johnson. |
1 |
21 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Johnnie Johnson's Contacts or Allies betrays Johnnie Johnson, ending Johnnie Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
24 |
A revolution, attack or other unusual event throws Johnnie Johnson's life into chaos, forcing Johnnie Johnson to leave the planet. |
4 |
24 |
Returned to Believer (Holy Warrior). |
4 |
27 |
Johnnie Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
28 |
Drafted into Marine Support |
6 |
31 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
34 |
A mission goes disastrously wrong due to Johnnie Johnson's commander’s error or incompetence, but Johnnie Johnson survive. |
6 |
34 |
Cover for the commander and gain an Ally. |
7 |
35 |
Voluntarily left Marine Support |
7 |
35 |
Returned to Believer (Holy Warrior). |
7 |
38 |
Johnnie Johnson faith is shaken. |
8 |
39 |
Voluntarily left Holy Warrior |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
40 |
Johnnie Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |