Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
25 |
Voluntarily left Courier |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Neal Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Severely injured. Owe 5,000 for medical bills. |